Hello, it's Paulo again!
Now to talk about general design principles.
One thing every aspiring game designer should have in mind is that everything MUST BE DONE ON PURPOSE. You just do not throw game elements around because they're cool. Dissonant elements do the charming trick of not only taking the player out of the game, but of making them stop playing the game, and, in some extreme cases, making them return the game to the shop claiming a defect and making them trade your game for the first thing they see on the shelf.
In short, not good.